Resident Evil Revelations 1 walkthrough # Episode 1 Part 1#residentevilrevelations #trendingnow

Resident Evil Revelations 1 walkthrough # Episode 1 Part 1#residentevilrevelations #trendingnow

 Resident Evil Revelations is a survival horror game developed by Capcom and was released in 2012. The game has two main characters, Jill Valentine and Chris Redfield, who are members of the Bioterrorism Security Assessment Alliance (BSAA). The game is set on a cruise ship called the Queen Zenobia, where the characters must investigate a bio-terrorist threat.

The game is divided into 12 chapters, each with its own set of objectives and challenges. In this walkthrough, we will cover the first three chapters of the game. Chapter 1: Into the Depths The game starts with Jill and her partner Parker Luciani boarding the Queen Zenobia to investigate a distress call. Once on board, they discover that the ship has been infected with a new type of virus that turns people into monsters. The chapter starts with the two characters making their way through the ship's hallways, avoiding monsters and finding clues. The first objective is to find the bridge of the ship, where they can access the security cameras to get a better idea of what's going on. The bridge is located on the third floor, and to get there, the characters need to go through the ship's casino. The casino is filled with monsters, and the players will need to use their weapons and skills to survive. Once they reach the bridge, they discover that the camera footage has been erased. However, they do find a clue that leads them to the ship's laboratory. The laboratory is located on the fourth floor and can be accessed through a hidden passage in the ship's casino. In the laboratory, the players discover that the virus that has infected the ship is called the T-Abyss virus. They also find a computer that contains information on the virus and its origins. The players then need to find a keycard that will give them access to the ship's communication room. The keycard is located in the ship's pool area, which can be accessed through a door on the fourth floor. The pool area is filled with monsters, and the players will need to use their weapons and skills to survive. Once they have the keycard, they can access the communication room, where they discover that the distress call was a trap, and the ship was infected on purpose. Chapter 2: Double Mystery In chapter 2, the players take control of Chris and his partner Jessica Sherawat. Chris and Jessica are sent to investigate a second distress call from a different location. The chapter starts with the two characters boarding a helicopter to reach the location. Once they arrive, they discover that the location is a ghost town that has been infected with the same T-Abyss virus that infected the Queen Zenobia. The players need to find a way to the center of the town, where they can access the communication room. To get to the center of the town, the players need to go through several buildings and fight off monsters along the way. They also need to find keys to unlock doors and solve puzzles to progress. Once they reach the communication room, they discover that the distress call was also a trap. They also find a clue that leads them to a new location. Chapter 3: Ghosts of Veltro In chapter 3, the players take control of Jill and Parker again. The chapter starts with the two characters making their way through the ship's laboratory, where they discover more information about the T-Abyss virus and its origins. They also discover that the terrorist group Veltro is behind the virus outbreak. Veltro is seeking revenge against the BSAA for destroying their base of operations a year earlier. The players then need to find a way to the ship's communication room to contact the BSAA.
To get to the communication room, the players need to go through the ship's casino

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